v0.51 - Dozer Vehicle & Auto-Crafter Update

New and Updated

  • Added Dozer vehicle that can drill through rock piles. (hold spacebar to run the drill!)
  • Added Auto-Crafter robot that can make and collect items at adjacent modules; including growing and collecting plants from Greenhouses.
  • Queue up items to craft even when your inventory is full.
  • Improved Vehicle trailer physics.
  • Weather is now less random, and added new-game world options for setting weather frequency.
  • Rebalanced base power consumption for early-game modules.
  • Made more crafting recipes require Scrap.
  • Rain Collectors now slowly collect moisture (creating 1 bottle every 2 days).
  • New larger and animated Tree art.
  • Added more lights to Airlock, Smelter, and Science Lab.
  • Brighter Nav Light glow.

Tech Tree Clean-up

  • Merged Engines and Wind Power into regular Power tech.
  • Power now costs 10 samples instead of 5.
  • Advanced Modules now requires Power instead of Advanced Power.
  • Water item no longer requires Food tech.
  • Transportation now requires Power tech.

UI Updates

  • Drag inventory items up off off the inventory bar to drop them.
  • Added button in Science Lab research results to take you straight to the Tech Tree.
  • Select empty inventory slots with number keys or via click.
  • New tooltip explaining how to recharge and repair Vehicles.
  • Improvements to front-end menu layouts in HD mode.
  • Main menu intro animation fixes.
  • Localization updates and typo fixes.
  • Cryllic character fix.
  • Fancier formatting on the What's New popup.

Bug Fixes

  • Fix to hopefully address duplication of Auto-Crafter jobs.
  • Fixed issue where opening the Map wouldn't pause the game.
  • Tutorial: Preventing player from accidentally picking up base modules before it is explained.
  • Fixed crash when lightning would hit a base module still under construction.
  • Fixed issue where crafting some non-stacking items would collect as a stack (Oxygen tanks etc).
  • Fixed crash when cancelling crafting jobs being made by Auto-Crafter.
  • Fixed issue where Auto-Crafter job text input would retain focus after closing the popup.
  • When entering the Lander to leave, HUD is hidden and input is restricted to prevent player from opening up menus while the Launch Controls are visible.
  • Fixed issues with ground tile edges doubling up. More variety of edges shown.
  • Preventing vehicle trailers from connecting into a loop.

Known Issues

  • Auto-Crafter arm needs to rotate smarter.
  • Alt-Tab doesn't work while in Full-Screen at the moment :( - F11 to exit Full-Screen mode first.

Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!


mewnbase-win64.zip 82 MB
Version 0.51 Sep 21, 2020
mewnbase-linux64.zip 85 MB
Version 0.51 Sep 21, 2020
mewnbase-osx.zip [Warning: has launch-crash issues] 79 MB
Version 0.51 Sep 21, 2020

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I would love the auto-crafter to work with the recycler! I always thought it was weird you could only ever have one item recycling at a time...

It would be nice if you could recharge a vehicle in some way.  Bring a few batteries, etc. so if your vehicle runs out you don't have to push it back to recharge it.   I guess I could bring a power source and a garage? :P

I am not sure, but I have several Rain Collectors from previous save and looks like they are not working


Wait, I just realised you did. Do people who purchased the game on itch before it came out on Steam get a Steam key?


I did, go to your download page of the game and on the bottom there should be an option to claim a Steam key.


The_Observer is correct - if you bought MewnBase (by itself) on itch.io it comes with a Steam key. However Steam keys are not included if you got the game as a part of a larger bundle.

No I bought the game by itself a while ago. Not in a bundle.

(1 edit) (+1)

Well after having to prove to itch that I'm me about 9 times, they finally agreed to let me have my dang key! Got it now, thanks. :)

What a pleasant surprise :) Time for another run.

Out of curiosity, why haven't you released the game on Steam yet?

So cool!