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Devlog
v1.0.1 Hotfix
November 19, 2023
by
Cairn4
14
Bug Fixes: Fixing some index-out-of-bounds errors when quickly consuming and moving inventory stacks to/from a storage container, Dozer trunk, and trailer. Preventing an index-out-of-bounds with the i...
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MewnBase v1.0!
November 01, 2023
by
Cairn4
34
Hard to believe the dev-log entries that say I started working on this little game way back in 2015 ^_^; Spoilers: scroll way down for a few old screenshots from back then. If you're reading this, tha...
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v0.55 - November Update
November 12, 2022
by
Cairn4
20
New Features and Changes New item: Rock Pile made from a stack of 20 Rocks, can be placed on ground. Gates now look nicer when placed in a row or column next to each other. Opening/closing one will au...
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v0.54.2 Hotfix
June 20, 2022
by
Cairn4
11
Fixed a source of lag that was most noticeable when walking around inside habitat modules. Turned off debug rectangles in the Launchpad destination popup. Fixed an issue with the new popup animations...
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v0.54.1 Hotfix
June 18, 2022
by
Cairn4
7
#bugfixes
Fixes a freeze-up on macOS when going into the Load Game menu. Hides the "Browse to Saves folder" button in the Load Game menu on systems that don't support it, and disables the button if the "saves"...
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v0.54 - June 2022 Update
June 14, 2022
by
Cairn4
21
#buildNotes
New Features Mining Rig: New base module that uses a lot of power, but will continually harvest ore and other resources automatically. Brought back Refined Scrap. Recycler now deconstructs items as we...
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v0.53 - Creatures and Rocketry Update
February 16, 2022
by
Cairn4
25
#buildNotes
New Features More hostile creatures: Slug, Fire Slug, and Fire Crab. New Volcanic biomes that increase in frequency as you travel farther away from the Lander. To finish a mission, you now construct a...
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v0.52.2 Hotfix (Auto-Crafter, Item pickups)
May 25, 2021
by
Cairn4
10
Small update that addresses a few bugs found since the last release... Fixed issue where Auto-Crafter would duplicate job orders after reloading a saved game. Can now use the Dozer to harvest Dead Tre...
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v0.52.1 - Creature and Vehicle Tools!
May 02, 2021
by
Cairn4
16
#buildnotes
Finally promoted the unstable/testing build for 0.52 to stable! Thank you to everyone that helped test it out over the past few months. A Creature! First hostile creature! Some kind of rock-crab. Fend...
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v0.52 (unstable) - Creatures & Vehicle Tools
February 22, 2021
by
Cairn4
11
There's a new set of builds up that are marked "unstable" to test out features for v0.52! It adds the first of the new creatures to the game! Adds a Vehicle Repair Kit (repairs vehicle damage) - consu...
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v0.51.1 Hotfix
September 24, 2020
by
Cairn4
11
This patch just fixes an issue where the new Dozer vehicle wasn't saving and loading it's trunk storage properly...
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v0.51 - Dozer Vehicle & Auto-Crafter Update
September 21, 2020
by
Cairn4
12
New and Updated Added Dozer vehicle that can drill through rock piles. (hold spacebar to run the drill!) Added Auto-Crafter robot that can make and collect items at adjacent modules; including growing...
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v0.51 build 4 (Unstable / Testing)
July 03, 2020
by
Cairn4
14
#buildnotes, #test
Another build for testing out new features for v0.51 - including: The Auto-Crafter bot (and some new fixes for it so that it can collect seeds from Greenhouses). Ability to queue up crafting items eve...
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v0.50.2 Hotfix
May 06, 2020
by
Cairn4
11
Small update that addresses a few bugs found since the 0.50 release: Fixed issue where toggling window/fullscreen would always disable vsync. Fixed issue with the construction-caution-line overlay whe...
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v0.50 - Creative Update
May 02, 2020
by
Cairn4
11
#buildnotes
Hello! This update has also made some changes and additions to the types of game modes in the game. It adds a Creative Mode : play the game with free crafting and unlimited oxygen, hunger, and health...
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v0.49.1 Hotfix
January 07, 2020
by
Cairn4
6
Small update to address some recently found issues: Fixed new issue where base modules wouldn't begin construction. Fixed shift-click behavior with buggie trailer to be consistent with normal storage...
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v0.49 - December 2019 Update
December 31, 2019
by
Cairn4
7
#buildnotes, #update, #libgdx
Happy New Year everybody! MewnBase has had an awesome year in 2019 that went far beyond all of my expectations. A big thank you to everybody for taking a chance to try it out, showing it to your frien...
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v0.48 - June Update
June 17, 2019
by
Cairn4
13
#buildnotes
New Items Torches that can be placed on ground Chemistry Lab module Blueshrooms, Chemicals, and Battery Cells Improved Shovel Stone Walkway and Wall tiles Light Sensor switch Updates/Changes Updates t...
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v0.47 - March Update
March 13, 2019
by
Cairn4
8
New Modules Wind turbine - new means of power generation. Lightning rod / collector - protects you and your base from lightning strikes. Large battery - stores almost 3x power what normal battery modu...
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v0.46.2 Hotfix
January 10, 2019
by
Cairn4
8
#buildNotes, #bugfixes, #localization
Small update with updated localization files, and fixes to some recently found issues: Localization updates, and updated list of top contributors in the More Menu. Player's health now saves properly...
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v0.46.1 Hotfix
December 13, 2018
by
Cairn4
5
#bugfixes, #devlog
Just a small update that hopefully addresses some of the new issues found over the past week: Fixed a crash bug with lightning strikes. Also fixed lightning strikes so that they don't drain ALL of a b...
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v0.46 - Nov 2018 Update
November 15, 2018
by
Cairn4
14
#buildNotes
The biggest MewnBase update since 0.45! Finally managed to get this update wrapped up and out the door! There's always the temptation to just add one more thing to an update, but really... this update...
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v0.45 - Resource Regrowth, Airlocks
July 17, 2018
by
Cairn4
9
#buildNotes
Resources This update hopefully fixes an issue with longer-lasting game sessions, where resources (especially ice/water) become tougher to obtain after you've collected all of it around your base. Now...
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Hotfix v0.44.2
July 02, 2018
by
Cairn4
5
#hotfix, #buildnotes
Fixes some bugs reported by players on the Discord server or via email :) Fixed issue where after saving->loading a game, the shovel and jackhammer would be not visible on the player, even though the...
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v0.44.1 - HUD redesign, Lightning, Discord
June 29, 2018
by
Cairn4
5
#buildnotes
A bunch of random things have all finally congealed themselves into this update over the last couple months, I'll try and touch on at least the more notable changes: HUD Redesign The in-game HUD had b...
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v0.43 - Scrap recycling, tweaks
April 24, 2018
by
Cairn4
8
Scrap Recycling To deal with an excess of scrap later in the game, you can now you can research the "Recycling" tech and build a scrap recycling module. Smelt down scrap into "refined scrap" first, th...
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v0.42.4 - macOS and other bug fixes
April 03, 2018
by
Cairn4
9
#buildNotes, #macOS, #bugs, #hotfix
A small update to hopefully fix some player-reported issues. Some fixes to the macOS build process to hopefully address the game crashing on launch. It will sometimes still silently crash the very fir...
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Hotfix v0.42.2
March 02, 2018
by
Cairn4
5
#buildNotes
Attempts to fix a few user-report issues in 0.42: Some keyboards and usb devices get incorrectly detected as a "controller" - disabled controller usage by default, since it's still a work-in-progress,...
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v0.42 : Research Update
February 24, 2018
by
Cairn4
7
#buildNotes
Oy! It's been a while since the last update, and a lot going on since then: a few holidays, and moved with my family into our new house :phew: - but finally got this update to the point where I think...
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v0.41 - Some inventory and UX stuff
November 07, 2017
by
Cairn4
6
#buildNotes
New gameplay hazard! Items that the player drops on the ground run the risk of "blowing away" during sandstorms. So consider keeping your valuables in a Cargo Container ;) Check out the video below...
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0.40 - Animated logo, bug fixes, balancing
October 28, 2017
by
Cairn4
3
MewnBase 0.40 includes some minor balancing tweaks and bug fixes. New animated logo on the main menu. Greenhouses now always drop an extra seed when collecting your grown plants. Power Generator now a...
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v0.39 - World Gen Options, LWJGL3
October 13, 2017
by
Cairn4
2
#buildNotes
A fairly light update as far as features go, but laying the ground work for next bigger biome update. When you create a new game, there's now a World Settings popup where you can specify a seed value...
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Experimental builds, and other PSAs
September 09, 2017
by
Cairn4
5
#psa
Hey everybody! First of all, a big hello to all the new MewnBase players from this past month! August was one of the most successful months the game has ever had in sales. But with lots of new players...
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Hotfix v0.38.2 - Walk speed, bugs
September 04, 2017
by
Cairn4
1
Another quick update that re-adds the faster walk speed when walking on Pavement tiles. If a Pavement tile is under a Habitat Module, it still applies a walk-speed bonus. Also fixed a few inventory b...
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v0.38.1 - Build on Pavement, Chunk Saving
September 02, 2017
by
Cairn4
2
Just a quick update that lets you build and place items on top of Pavement tiles. It also fixes a bad bug where game saves could get into funky states when you die and reload to your previous autosave...
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v0.38 - Cat customization, save slots.
August 16, 2017
by
Cairn4
4
#buildNotes
Quick note : v0.38 should migrate and work with existing saved games. But if you're super attached to your current saved game, you might want to make a backup of your existing 0.37 game and world some...
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v0.37 - Rain Collector, Cargo, Buggie fixes
July 20, 2017
by
Cairn4
4
New Added Rain Collector. Added "outdoor" cargo container. Added keyboard shortcut for toggling fullscreen mode. Buggie now shows up on mini map. Changes and Bugfixes Changed behavior of the camera wh...
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Dev notes July 12, 2017
July 13, 2017
by
Cairn4
3
#mewnbase, #devblog
Not a build-update just yet, just wanted to briefly talk about some things I've been working on over the past few days... Got tired of having to do the math to convert RGBA (0-255) values to RGBA (0-1...
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v0.36 - Biofuel Generator, UI Improvements
July 05, 2017
by
Cairn4
4
#buildNotes, #ui, #ux
In this version, the main new feature is the Biofuel Generator . This item powers your base by running on green plants that you drop into it. It also replaces the Solar Panel as one of your starting i...
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v0.35.1 - Minimap fixes
May 26, 2017
by
Cairn4
1
#buildNotes, #mewnbase
With the 0.35 update, I tried to make the minimap a bit overly complicated in the way it drew each chunk, and cached the minimap textures to disk (so that theoretically, it would have less to "redraw"...
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MewnBase v0.35
May 23, 2017
by
Cairn4
4
#buildNotes, #mewnbase
FINALLY. It's been wayyyyy too long since the last update. Sorry about that. Been really trying recently to just get it stable enough to get out the door for everyone to play. I definitely need to po...
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