v0.52.1 - Creature and Vehicle Tools!

Finally promoted the unstable/testing build for 0.52 to stable! Thank you to everyone that helped test it out over the past few months.

A Creature!

  • First hostile creature! Some kind of rock-crab. Fend them off with your shovel, axe, or paws.
  • They will only attack the player (or vehicle if you're in one), and ignore base modules.
  • Adding creatures introduced a lot of new systems, pathfinding, melee attacks, creature behavior, creature spawning and despawning.
  • Would love to get feedback on how it feels to have hostile creatures in the world.
  • NOTE: There is an option in the New Game -> World Settings menu to force creatures to be passive and ignore you.

Other Updates!

  • Wood Sign - can display any item you have in your inventory, as well as a few different icons.
  • Metal Gates that can open and close.
  • Vehicle Repair Kit - consumable item that will repair broken wheels etc to help get yourself back to base.
  • Battery Jumper - consumable item that will half recharge a vehicle's battery, or fully recharge your suit power.
  • Suit HUD now shows the location of nearby vehicles.
  • Space Cat now pulls out a little tablet when opening the Map and Tech Tree.
  • Repair drones are now smarter and more efficient at fixing base modules.
  • Tighter physic shapes for a few of the base modules.
  • Changes to save-file updater/fixer. Better backup system.
  • Localization updates.

If you run into issues, please be sure to drop a comment or post in the game's message board, or on the game's Discord server!


mewnbase-win64.zip 85 MB
Version 0.52.1 May 02, 2021
mewnbase-linux64.zip 88 MB
Version 0.52.1 May 02, 2021
mewnbase-osx.zip [Warning: has launch-crash issues] 82 MB
Version 0.52.1 May 02, 2021

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space kitty's new tablet makes me very happy


Are there any plans to add abandoned space bases left over from past expeditions to the game?


Awesome work! I've had a lot of fun with this game.